![]() ![]() Let It Die’s plot is straight out of post-apocalyptic fiction. I proceeded to waste two prized death metals to solely overcome this new irritant. I found out this the hard way, as would-be-heroine (‘Eva’) returned to a once easy level, only to be annihilated by a hater exponentially stronger than her. See, one never knows when the ghosts of fighters past (‘haters’) will be placed within old levels. The latter, while safer, requires a fair bit of back tracking and a possibility of a wasted death in lieu of seeming conservativeness. ![]() Even with oodles of death metal to allow continues, playing Let It Die is a constant battle of just a little bit further…or return to the main lobby and collect winnings to fight another day. Well, that is until overcome by a wave of baddies… and it’s lose all hard- earned gear and blueprints… or pay up. ![]() One can play for quite some time and never doll out a penny. Perhaps the quirkiest part of Let It Die is that it’s free. Meaning, die a lot, fight against others who died while doing so, and encounter often frustratingly difficult enemies and situations along the way. The easiest way to describe Let It Die, is it a roguelike, survival marathon, along the vein of Dark Souls. That’s saying much, after I thought nothing could top the mini Duke Nukem Forever PS3 kitchen condiment fight from years past. I must hand it to publisher GungHo: ‘Let it Die’ is the weirdest game I’ve ever played. ![]()
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