![]() ![]() The word voxel come from combining the term pixel with volume. It produces a virtual grid in 3D space and the mesh then occupies sections of this grid to form its shape. The big difference that separates 3D Coat from other sculpting programs is that instead of using polygonal meshes it uses voxels.Voxels are like a 3D equivalent of pixels. Though it is similar to these programs, it also has a lot of unique features, like it’s UV unwrapping tools. Just skin textures.3D Coat is a sculpting and texturing package often likened to ZBrush or Mudbox. and this one shows why I wanted to remove the butt crack This model is a naked CC character with no clothing or accessories. Once I have finished texturing this one that is.still got a lot to do to it. I think I'm going to give that a go next. I also have a few tutorials for using hexagon to generate clothing on a character. After using hexagon a few times now I quite like it. Thought you might like to see the result of texturing the skin of the CC model I altered in Hexagon. There is one on making a gun from start to finish which I watched in order to figure out what buttons did what you might want to take a peak gives an idea of the workflow etc etc. There are quite a few tutorials on youtube which are pretty good. I just have to remember to record myself when I am making an object. ![]() I dont like the autoretopo tool I tend to do manualy retopoogy so my tutorials will probably be with manual. I was going to one day make some tutorials because its an excellent tool. Damn it, the next time i choose the english UI in short swoooopish Select the Object in the VoxTree and RMB choose autoretopo and now follow the instruction of Guide > thats all. And of course a very basic tutorial of a 3Dcoat autoretopo. I really need a tutorial about material assignment, it's soo weird. Wonderfull!!! I had Hexagone and 3dcoat too!! Hexagon miss some instructions and I never find what I want. ![]() Its not good to leave misinformation up its misleading I was simply answering the questions in the thread. Here is the video tutorial (in German) for Hexagon that inspired this thread. Um.that is not quite correct Edit (on correct post) Oh, the images have been reduced in size and cant read the text image1 on left :- Using this CC Character on right :- I want to remove the butt crack so I can texture the skin for tight fitting clothing (eg Super hero outfits) There is no morph for that image 2 on left :- So I exported her to 3D exchange and exported the body mesh as OBJ and removed the crack in Hexagon and exported modified mesh as OBJ Replace the body in 3DXchange with the modified OBJ and saved as an iClone character on right :- loaded her intro I clone and noticed Edit In Character Creator was active so I clicked it image 3 on left :- Now I have a CC character with no butt crack that is saved as a project and is reloadable in CC on Right :- And all the morphs in CC are still useable on her without loosing my modified butt So everyone who has being saying that once you modify a CC character in 3DXchange that character cannot be used in CC anymore. ![]() The knowledge and technique resources provided by our friends can help you and me learn how to increase quality and have even more fun with iClone, CC, and more. This thread is to provide a place to come and learn about 3D Coat (like Zbrush but cheaper) and Hexagon (affordable modeling software from the makers of DAZ3D). We have some really cool technique instructors here in the Reallusion forum community. you're providing valuable info, but maybe we should start a new blender tutorial thread? thanks I feel like you guys have hijacked this thread for blender. Edit oops wrong postīlender works you just need to know the object settings which is not the default set for these avatars in case this is not large enough screenshot of the object export panel only have check marks in the following boxes and make sure to match your export on 3dxechange with the axis set up on the object which works with Y axis up - keep vertex order - write materials - include uvs - selection only uncheck the rest of the boxes and the keep vertex order is not a default choice so make sure that is checked in Anyway I saw on another thread a request for a tutorial on manually re-topologising in 3DCoat and I found this one easy to follow actually I thought a all of this guys 3DCoat tutorials were really good. I have hexagon which I haven't used much and 3DCoat as well which I have used for UV mapping some dresses I made for G5 Gwynn in Shetchup when I was learning about physics cloth when iClone 6 was released. Thank you vidi Thank you for the Retopo reference. Cool! I've seen a Hexagon tutorial by vidi, and I followed it easily even though it was in German. That video was a silent speed demo to show the fun to be had with 3D Coat. ) I'm trying to translate.ĭon't worry about the German. ![]()
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